#pragma once

#include "scene3dvector.h"
#include "scene3dface.h"
#include "scene3dtexcoord.h"

class Scene3DMesh
{
public:
	int id;
	int materialIndex;

	int faces_count;
	Scene3DFace *faces;

	int verticles_count;
	Scene3DVector *verticles;

	int normals_count;
	Scene3DVector *normals;

	int tex_coords_count;
	Scene3DTexCoord *tex_coords;
};